using UnityEngine;

namespace DefaultNamespace
{
    public class LocalConstantTest
    {
        private Animator animator;

        private int test
        {
            get
            {
                const string x = "x";
                animator.SetBool(x, true);
                return 0;
            } 
        }
        
        public void test()
        {
            const string x = "x";
            animator.SetBool(x, true);
        }
    }
}